Studio Legends

A game built from the ground up in Unity, featuring custom building and terrain systems. The techlog walks through the real-time systems behind it.

My role
Solo — design, engineering, and technical art
Year
In development
UnityGameplayToolsTerrainBuilding systems

What this demonstrates

Real-time systems built from scratch — terrain, placement, and the tools to author both.

My current personal project — a game built from the ground up in Unity, featuring custom building and terrain systems written from scratch rather than assembled out of packages.

The techlog walks through that work in detail: how the placement rules validate against the terrain underneath them, and what it takes to keep the whole thing interactive while it does.

Follow development, or play the latest build, at playstudiolegends.com.

A Studio Legends building laid out on grass, seen in the techlog
From the techlog — the building system in the editor

More work

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