Work I've shipped
A selection of past projects — what the problem was, what made it hard, and what I actually built. Client work appears here only with the client's permission, and only in the form they agreed to.
ACE
2023–26Live-service VR shooting-sports training built in Unity — headset-based marksmanship on virtual ranges. Joined at roughly 150 users and helped scale the product to almost 50,000 monthly users.
Owning VR gameplay and multiplayer on a product that has to stay up while it changes.
Studio Legends
In developmentA game built from the ground up in Unity, featuring custom building and terrain systems. The techlog walks through the real-time systems behind it.
Real-time systems built from scratch — terrain, placement, and the tools to author both.
BookJake.com
2026My own booking and estimating site. Describe what you want built and get a number in under a minute; submit it and it becomes a written scope and a fixed-fee proposal — no sales call, no email gate.
Taking a whole product from an idea to something running in public.
Aupex.dev
2026A marketplace connecting companies with senior engineering, art, and production talent for project-based work, where every bid arrives as the same structured statement of work.
Designing the data model a negotiation actually runs on, not just the screens over it.
SOW Generator
2026A statement-of-work builder. Fill in parties, rate, and deliverables and it renders a formatted SOW live beside the form, totalling hours and cost as you type.
Turning a document somebody dreads writing into a form they can fill in.
Balencil
A one-touch mobile balancing game — keep a hand-drawn pencil upright against the wind. Unlockable pencil skins, an eraser currency, daily rewards, and leaderboards.
Overlap
A minimalist timing game — land each piece cleanly inside the ring without overlapping the last.
Sol Defender
An arcade space-defense game — hold off waves closing in on the sun along orbital lanes.
Dollar Origami
A step-by-step guide to folding origami from dollar bills — models rated by difficulty and bill count, walked through one fold at a time.
Balloon Animals
A kids' app of balloon animals animated in 3D — twist-by-twist playback of each build, with simple controls for browsing the collection.
Ansel & Clair: Jurassic Dinosaurs
An educational adventure app — explore an illustrated world, photograph what you find, and arrange the shots in a travel log.
Project Stardust
A touch arcade game played across a night sky above a city skyline — trace arcs to catch falling stars and chain them into score multipliers.
2DVLS
2D volumetric lights and shadows for Unity, released on the Unity Asset Store — real-time light meshes with a custom editor for authoring them in the scene view.
Editor tooling and rendering work made to be handed to other developers.
QuickRopes
2015A Unity Asset Store editor extension for building ropes, chains, and cables — editable spline control points, rigidbody and joint tuning, and a procedural mesh renderer.
Let's find out if it's a fit.
Describe what you're trying to build and I'll come back with a real number and a written scope. No email gate, no sales call, nothing owed for the asking.
Tell me about it
