Gameplay systems, built to drop into your project
One system — a mechanic, a controller, an inventory, a progression layer — specified, built, and integrated into what you already have. Written to your conventions rather than around them, because a feature that has to be wrapped before it fits is not finished.
The rate is how an estimate gets built — you aren't buying an hourly meter. Work is scoped into deliverables and milestones at a fixed fee, agreed in writing before anything starts.
What this covers
- One system, scoped and specified before any of it is written
- Integration with your existing codebase, patterns, and naming
- Designer-facing data and tuning, so changes don't need a programmer
- A test scene, or tests, depending on what your project already uses
- Documentation and a handover session with the people who will own it
People usually come to me with
- Your team is at capacity and one feature keeps slipping down the sprint.
- You need a system built properly once rather than prototyped three times.
- A specialist piece — netcode, procedural generation, a physics-heavy controller — sits outside what your team does daily.
What it usually costs
One platform, nothing added, and priced as minimum viable product on a standard schedule. Complexity, scheduling, extra platforms, and add-ons move it from there — the estimator does all of that live, as you answer.
| Size | Effort | Roughly |
|---|---|---|
Tiny One mechanic, self-contained. A double jump, a dash, a pickup. | 44 hrs 1 week and 4 days | $4,575 – $6,875 |
Small A system with parts. A character controller with states, or an inventory with stacking and equipment. | 64 hrs 2 weeks and 3 days | $6,650 – $10,000 |
Medium Several systems that have to agree. Inventory, crafting, and equipment sharing a data model — or combat with AI reacting to it. | 144 hrs 5 weeks and 4 days | $14,975 – $22,475 |
Large A whole gameplay layer. Progression, economy, quests, and combat, built to be extended by designers rather than programmers. | 324 hrs 13 weeks | $33,700 – $50,550 |
This is a preliminary estimate based on the information provided. Real-time work is sensitive to target hardware and asset quality, so the final quote is confirmed after review and may change if scope changes.
Price my projectAlso on offer
A complete build, from an empty project to something people can install.
VR, AR, and spatial work — headset experiences, training, installations, and interactive pieces.
Shaders, VFX, rigging, lighting, and look development.
Editor tooling, automation, and reusable packages for your team.
A read on a project you already have: performance, architecture, feasibility, and what to do next.
Ready for a number?
No email gate, no sales call. Build the estimate first and decide from there.
Start my estimate
