Gameplay systems, built to drop into your project

One system — a mechanic, a controller, an inventory, a progression layer — specified, built, and integrated into what you already have. Written to your conventions rather than around them, because a feature that has to be wrapped before it fits is not finished.

The rate is how an estimate gets built — you aren't buying an hourly meter. Work is scoped into deliverables and milestones at a fixed fee, agreed in writing before anything starts.

What this covers

  • One system, scoped and specified before any of it is written
  • Integration with your existing codebase, patterns, and naming
  • Designer-facing data and tuning, so changes don't need a programmer
  • A test scene, or tests, depending on what your project already uses
  • Documentation and a handover session with the people who will own it

People usually come to me with

  • Your team is at capacity and one feature keeps slipping down the sprint.
  • You need a system built properly once rather than prototyped three times.
  • A specialist piece — netcode, procedural generation, a physics-heavy controller — sits outside what your team does daily.

What it usually costs

One platform, nothing added, and priced as minimum viable product on a standard schedule. Complexity, scheduling, extra platforms, and add-ons move it from there — the estimator does all of that live, as you answer.

SizeEffortRoughly
Tiny

One mechanic, self-contained. A double jump, a dash, a pickup.

44 hrs
1 week and 4 days
$4,575 $6,875
Small

A system with parts. A character controller with states, or an inventory with stacking and equipment.

64 hrs
2 weeks and 3 days
$6,650 $10,000
Medium

Several systems that have to agree. Inventory, crafting, and equipment sharing a data model — or combat with AI reacting to it.

144 hrs
5 weeks and 4 days
$14,975 $22,475
Large

A whole gameplay layer. Progression, economy, quests, and combat, built to be extended by designers rather than programmers.

324 hrs
13 weeks
$33,700 $50,550

This is a preliminary estimate based on the information provided. Real-time work is sensitive to target hardware and asset quality, so the final quote is confirmed after review and may change if scope changes.

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