Unity tools and asset pipelines

Editor tooling, automation, and the production plumbing a team stops noticing once it works. This is the cheapest work in a project to justify and the easiest to keep postponing: it pays for itself in the hours your team is currently spending by hand.

The rate is how an estimate gets built — you aren't buying an hourly meter. Work is scoped into deliverables and milestones at a fixed fee, agreed in writing before anything starts.

What this covers

  • Editor windows, custom inspectors, and property drawers
  • Import automation and asset validation, enforced at the point of import
  • Build automation and CI across your target platforms
  • Asset conventions, naming, and the checks that keep them true
  • Reusable internal packages the rest of your work can build on
  • Documentation, so the tool survives the person who commissioned it

People usually come to me with

  • Your artists are doing the same manual thing fifty times a week.
  • Every build is one person following a checklist from memory.
  • Assets arrive in the project in whatever state they left the DCC in.
  • You have tools that work and nobody dares touch them.

What it usually costs

One platform, nothing added, and priced as minimum viable product on a standard schedule. Complexity, scheduling, extra platforms, and add-ons move it from there — the estimator does all of that live, as you answer.

SizeEffortRoughly
Tiny

One tool that does one job. A batch renamer, an asset validator, a build-number stamper.

64 hrs
2 weeks and 3 days
$6,650 $10,000
Small

A few tools your team opens daily. A level-dressing brush, an importer with presets, a localisation table editor.

112 hrs
4 weeks and 3 days
$11,650 $17,450
Medium

A working pipeline. Automated builds, asset conventions enforced on import, and editor windows for the content team.

256 hrs
10 weeks and 2 days
$26,625 $39,925
Large

The studio's toolchain. A custom editor suite, CI across every platform, and an internal package everything else builds on.

616 hrs
24 weeks and 4 days
$64,050 $96,100

This is a preliminary estimate based on the information provided. Real-time work is sensitive to target hardware and asset quality, so the final quote is confirmed after review and may change if scope changes.

Price my project

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