VR, AR, and interactive experiences
Headset and spatial work: training, demonstrations, installations, and interactive pieces. XR is unforgiving in a way flat projects aren't — the frame budget is fixed, the interaction has to feel right in the hand, and comfort is not a polish item you add at the end.
The rate is how an estimate gets built — you aren't buying an hourly meter. Work is scoped into deliverables and milestones at a fixed fee, agreed in writing before anything starts.
What this covers
- Quest and PC VR, HoloLens, and mobile AR
- Hand tracking, controllers, gesture, and voice input
- Interaction, locomotion, and comfort — designed, not defaulted
- Multi-user sessions and shared state
- Installation, kiosk, and event builds that have to survive being left alone
- Performance held to a headset's frame budget rather than a desktop's
People usually come to me with
- You need a headset experience and have nobody in-house who has shipped one.
- Your prototype works on a desktop and falls over on the device.
- You have flat content — training, a product, a space — that needs to work in 3D.
- An event or an installation has a date that does not move.
What it usually costs
One platform, nothing added, and priced as minimum viable product on a standard schedule. Complexity, scheduling, extra platforms, and add-ons move it from there — the estimator does all of that live, as you answer.
| Size | Effort | Roughly |
|---|---|---|
Tiny One idea, one space. A single-room VR demo, an AR product viewer, a kiosk piece that loops. | 160 hrs 6 weeks and 2 days | $16,650 – $24,950 |
Small A short experience with real interaction. A guided training module, a walkthrough of a building, a hands-on product demo. | 280 hrs 11 weeks and 1 day | $29,125 – $43,675 |
Medium Several scenes or modules, with progress carried between them. A training suite, a multi-room experience, an installation with a back end behind it. | 600 hrs 24 weeks | $62,400 – $93,600 |
Large A full XR product. Many modules, multi-user sessions, content the client can add to, and the tooling to keep it running. | 1160 hrs 46 weeks and 2 days | $120,650 – $180,950 |
This is a preliminary estimate based on the information provided. Real-time work is sensitive to target hardware and asset quality, so the final quote is confirmed after review and may change if scope changes.
Price my projectAlso on offer
A complete build, from an empty project to something people can install.
Shaders, VFX, rigging, lighting, and look development.
Editor tooling, automation, and reusable packages for your team.
One system — a mechanic, a controller, an inventory — built to drop into what you already have.
A read on a project you already have: performance, architecture, feasibility, and what to do next.
Ready for a number?
No email gate, no sales call. Build the estimate first and decide from there.
Start my estimate
